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Old 29-05-08, 10:29 AM   #1
supergirl
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Post Sitnisati Afterburner V4.0


Sitnisati Afterburner V4.0 For 3ds Max 2009 X32/64

AfterBurn is a production-proven volumetric effects plugin that has been used in cinematic productions such as Matrix Reloaded, Armageddon, Dracula 2000, K-19: The Widowmaker, HBO trailer, Mechwarrior3 cine trailer, various IMAX movies and games such as Warcraft3, Starcraft, Sin and many others.
This all-in-one solution enables rendering of ultra realistic effects ranging from clouds, pyroclastic smoke, dust, superb explosions effects, liquid metals, water and various procedurally defined "hard" objects.


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Old 29-05-08, 10:30 AM   #2
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Sitnisati Dreamscape 2.5 For 3ds Max 2009 X32/64


DreamScape is sophisticated set of 3DS MAX plug-ins for creating and rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra uses new rendering technologies that occupy much less of your computers memory (RAM) making it possible to render large detailed terrains on even a modest system. An intuitive and friendly user interface will allow you to easily tweak terrain properties, interactively paint elevation, and even to apply erosion effects.

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Old 30-10-09, 05:53 AM   #3
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SitniSati AfterBurn 4.0B


SitniSati AfterBurn is a production-proven volumetric effects plugin that has been used in cinematic productions such as Matrix Reloaded, Armageddon, Dracula 2000, K-19: The Widowmaker, HBO trailer, Mechwarrior3 cine trailer, various IMAX movies and games such as Warcraft3, Starcraft, Sin and many others. This all-in-one solution enables rendering of ultra realistic effects ranging from clouds, pyroclastic smoke, dust, superb explosions effects, liquid metals, water and various procedurally defined "hard" objects.

Changes in Version 4.0b
- fixed: Object shadows are now listed when you write inside MXS listener : show $ NumSubs() now returns 2
- fixed: accessing AB Shadow Map via MXS, resulted in system exception
- fixed: AfterBurn's metaball HyperSolids render bug fix
- added: Shadow Map will now display a name of the light for which it's built
- fixed: Noise PW crash fix
- fixed: The AfterBurn Wind and VMap Daemons' rollout didn't appear in the AfterBurn UI when you select them in the Source Particles/Daemons window.
- fixed: black spots with Octane Shader

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